Tag: game design
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Brighton’s Pop-up Arcade, Sept 2014
We apologise in advance for how positive this article is. Apparently we don’t know how to be excited and happy about something without sounding like PR reptiles.
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Arcadian Rhythms podcast 12: Destructocast 2: Lost Planet: the quest for more colons
Join us for our second destructocast! We are less drunk and shouty, and this time we’re playing a better, more interesting series of games.
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I win: Developer versus Audience, or: Process versus Result Pt. 2
Part 2 of the ‘I win’ – This has more to do with Mortal Kombat and Process vs Result
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Dungeon Overlord: Review
Or, How I Learned to Stop Worrying and Love Not Logging In.
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QOTW: Do you like your games untidy or neat?
Mulling over the respective strengths of game design focusing on usability and instant accessibility, versus untidy, confusing but diverse and unusual experiences.