(Strictly speaking this is actually last week in gaming news, but what can I say: I didn’t have a chance to read my RSS feeds for a few days.)
Steel yourself for a rant, readers. And yes, this is a rant. I make no pretence that this is a well-researched argument. It’s largely an under-developed response to some things that I’ve read on the Internet lately.
Recently I’ve found myself getting frustrated by games journalism (and, by inevitable proxy, those who read it). More frustrated than usual, I mean. Incidentally, this is not an attack on any particular venue or writers; I know that games journalism, like all games writing, is a rarely well-paying gig that demands a lot of personal investment, that many people working within it have little or no journalistic training, etcetera, etcetera. Similarly I’m not having a go at readers of same; I’m among them and I’m as much a part of the problem as anyone else, I’m sure. Having said all that, a lot of my links will be drawn from the same few sites, because they’re the ones I read most.
I have a longstanding opinion that the priorities of games journalism are off-kilter. And no, I’m not referring to the ludicrous idea that #gamergate, at root, was actually to do with “games journalism ethics”. I mean, let’s not throw the baby out with the bathwater or anything, there are some legitimate problems that were raised along the way, but the baby was left bobbing around in a tub full of piss, shit and bile. Ultimately, there are institutional problems with games journalism and it’s as much to do with readers and advertisers as writers and publishers. It’s the unwholly trinity of commercialism.
What I specifically want to comment on today is what games journalism focuses its coverage on. And this is why it’s also to do with its readers, by proxy.
Take, for example, Destiny. Since the game was released four months ago, or at least it feels that way from the amount I’ve fucking read about it, game news outlets have been stuffed full of stories about loot caves, bugs, top players, so on and on whatever. It’s no surprise that this is the case. Destiny’s promotion has been funded to the eyeballs and a lot of people are playing it. People that are playing a game a lot will want to read about it on the game news sites they read. Game news sites exist to be read. So far, so obvious.
“The music industry is lying to you / It is telling you you are excited / And you are excited / And you are excited / Or rather you have confused excitement / With the fear of missing out.” ‒ The Singing of the Bonesaws, Future of the Left [Image source]
(A song that takes aim at excitable, hyperbolic music criticism and writing. Sound familiar?)
The downside to all this is equally obvious: articles about this and that in Destiny are barely newsworthy. I can see the case that updates regarding exploits in the game, or exploits being shut down, are of interest to players – of significant interest to heavy players, no doubt – but it is not news. It’s the sort of thing that should be covered on a fan or developer blog, frankly.
When a publication’s probably meagre budget is being expended on covering transient events of no significant interest to anyone not playing this particular game – or any other, this is hardly something to lay solely at Destiny’s door – more significant stories are being overlooked. Such as the news, spotted via Quarter to Three, in which a Call of Duty dev who directed Black Ops 2 stood before an audience composed of Washington think tank members and said:
“When we have a new product that has elements that we’re not sure how people will respond to, what do we do as a corporation? We market it, and we market it as much as we can – so that whether people like it or not, we do all the things we can to essentially brainwash people into liking it before it actually comes out.â€
“I look at the U.S. military and government, ironically, as having some of the very same problems as what the Call of Duty franchise has. We are both on top of our game. We are both the best in the world at what we do. We both have enemies who are trying to take us down at any possible opportunity. But the difference is, we know how to react to that.â€
This is just one of a number of troubling instances – stretching back years – in which the creators of entertainment products are involved with the process of policy formation, and not only in the US. The quote above contains several remarks which ought to be considered startling and worthy of wider reportage and discussion. Key amongst them is the argument – from a game director, no less – that this videogame series, often criticised for its fetishising of militarism and military hardware alongside its general adhesion to a US-centric narrative around military intervention, warfare and terrorism, can be perceived as possessing parity with the US government and US military.
You would struggle to find a more clear statement around the ideological collusion taking place here. “We both have enemies who are trying to take us down at any possible opportunity.” Now, there’s a world of difference between socially retarded players sending death threats to developers and the enemies US policy wonks and brass believe are “trying to take them down”, of course, but one thing you can say about Call of Duty games is that they are one of many works of fiction that are sold as entertainment but which also help to normalise and legitimise the idea of US military adventurism, intervention and ‘anti-terrorist’ operations.
I’m aware that the above may smack to some readers of my political views muddying the waters of GAEMZ. Perhaps this sort of collusion is not troubling to some. Incidentally, back before video games were big business, SF writers including Larry Niven and Jerry Pournelle became involved with US policy making. These purveyors of works of fiction advised Reagan on the Strategic Defense Initiative (you know, that missile shield project that caused a huge amount of international argument for decades after its initiation) alongside space exploitation and, later, homeland security. But you know, this sort of stuff is just entertainment. It can’t possibly have any impact on the real world.
But regardless, how about an example that does not hinge so much on issues and ideas external to games? How about something that simply indicates that some basic journalistic undertakings have not been… well, undertaken?
Here’s a recent Eurogamer story concerning Steam’s new Curator system. The story concerns Steam Curators being obliged to disclose paid for recommendations, and Steam developers being granted some control over the user reviews that are displayed on their store pages. I think the following quote really speaks for itself.
“This effectively gives a developer the power to highlight anyone who is writing nice things about their game (and potentially hide anyone who isn’t). But hopefully people won’t do that – with great power comes great responsibility etc. etc.”
How embarrassing! “Hopefully people won’t do that”. It is difficult to imagine something as lazy and uncritical appearing outside of games journalism, though perhaps I have my shit-blinkers on because I don’t greatly follow film, comics or TV coverage. In any case it’s particularly egregious that said vacant utteration is immediately followed by a half-arsed paraphrase of Voltaire, a philosopher and essayist who loved clarity and reason, though in fairness this may actually have been intended as a misquote of Wing Commander IV.
It is perhaps unfair to expect incisive reportage and journalism in the world of video games. There are a lot of factors as to why. I’ve already alluded to miniscule budgets for actual writing. I’ve already mentioned that coverage is largely led by what people are known to want to read. But it’s also worth noting that games journalism has effectively zero history that precedes the general decline in the quality of journalism at large, an event that in Britain at least is largely attributable to Rupert Murdoch and Margaret Thatcher breaking the print unions (perspectives: one, two) and beginning a process of decline in journalist standards from the mid-80s onwards. This is a fascinating piece of history that is covered in the first few chapters of Nick Davies’ Flat Earth News (2008). Games journalism was born, struggled through childhood and adolescence, and now is trying to come of age in an era when genuine journalism has arguably come under greater existential threat than ever in the past (although I’m not so naive as to imagine a glorious past full of fearless, no-holds-barred journalism). The pattern has been that journalism has become less about investigating and developing stories and more about repackaging stories pushed down the wire by over-stretched press associations.
Games journalism is in many ways a child of churnalism. Perhaps the moments when it has ever been better than that will always be the exception, never the rule.
As to where games journalism might go from there, well, I’ve no suggestions around that today. Maybe next time I feel driven to rant about the subject, eh?
It’s not all bad news, mind. Eurogamer also had a short piece last week on a survey that indicates far less money is being invested into Kickstarter game projects in 2014 than in 2013, which is something that’s been speculated on for some time. The article itself is light on such speculation, quoting only one theory from an analyst behind the survey itself, but in fairness this is a news article rather than an in-depth opinion piece, and seeking multiple analyses is not usual when reporting only the results of a study. Still, at least some of the large news organs of gaming are trying to cover actual stories, right?
That’s relaxed my desire to rant. All good. Oh, but I can’t sign off without letting this news without comment:
Over the past 48 hours, fans of Angry Birds have discovered a reveal within the game: by slinging one billion birds, fans had the chance to unlock the voice cast and get a sneak peek at the new look of the characters of the Angry Birds feature film.
There’s an Angry Birds film in the works?
Fuck off.
We’re all doomed.
Comments
10 responses to “& this week in gaming news”
I am a lot more lenient on this view than you are. Personally, I think it it is the audience that is to blame for this.
I imagine it is very much the same as an industry modelled around, say, trainspotting. Most of the people going to sites for that information are going to only click on exciting pictures of cats on trains or some such shit. As a result the industry is then molded to just cater for that. You probably have trainspotters who post angry comments like 'who cares if the train strikes seem to have been caused by a shift in capital interests or the reduced number of woman ticket collectors has to do with the harsh environment and female-hostile audience. Keep your politics out of my TRAENZ'. This is something that would not surprise me.
Also most of that analogy was just so I could put a 'TRAENZ' joke in at the end.
We should start reading Gamasutra more than all the other sites.
I'd never solely blame the audience because they can't exert direct influence or control on direction, policy, focus etc.
I do think that game journalism is hardly alone in often pursuing lowest common denominator tripe. It's unfair to single it out, but so be it. This is a gaming site after all.
There are those moments when outlets opt to take a stand on issues. E.g. Kotaku began publishing a lot more material that came from people and expressed opinions outside the usual white boy echo chamber. And although RPS didn't exactly handle it as elegantly as you might hope it's good to know that they want to help push for change in gaming (their best step in that direction was hiring more writers who weren't male). [Admittedly, yes, they did this when the concept of social justice was reaching critical mass already in the popular consciousness, but that's no bad thing. They helped it boom.]
You can tell there's an audience and a hunger for stuff that's better than this. There are so many small magazines. zines and blogs out there. Unfortunately many of them are very specialist, or offer 4,000 word dissections of a single game, etc. You need larger scale organisations to handle regular reporting and unfortunately there aren't really any who work to avoid churnalism and actively pursue stories.
Sorry, I'm not managing joined-up thoughts terribly well today because too much wine was consumed yesterday. Bloody Bacchus. Hence these tidbits of half-thoughts.
P.S. TRAENZ
I finally played X-Treme Express today. It's really quite magical.
Fuck Angry Birds, they're doing a Tetris film.
A. Tetris. Film. :(((
Hopefully it will be about a man who creates something brilliant, and then has it nicked off him by both a nation-state and an international corporation!
Truer to reality than fucking Battleship, right?
I'm pleased to note that Simon Parkin at the Guardian has picked up the story about Dave Anthony, Call of Duty and the Atlantic Council:
http://www.theguardian.com/technology/2014/oct/22…
It is, for better or worse, an article that explores these connections more thoroughly, but which does not focus on the ethical considerations.
Simon Parkin is good – he does a fair bit of writing for Eurogamer too
[…] “& this week in gaming news†– Shaun Green […]
To your first point, in regards to journalists talking about tidbits in games, rather than REAL NEWS:
– People need to provide Journalism, and people should want to read the Journalism. How often have you read really good Journalism about film/music/publishing industries? Not that much. Why? Because it's an entertainment industry (primarily), and everyone knows there's a majority that overmarkets their products, and then there's the indie / self-publishing side. This is not just games, this is every entertainment industry.
– If you're looking for life-changing news in games coverage, maybe you should step back and realise that entertainment/art-discussions might not be the best place to look for it?
– On top of that, the reason why more outlets are talking about tidbits, is because they are trying to move onto things that are actually concrete as opposed to the hype machine speculation, see this article by Stephen Totilo of Kotaku: http://kotaku.com/the-future-of-kotakus-video-gam… . They're taking baby steps to better coverage.
– On top of aaaall that, the large majority of 'journalism' in the world about other things is sensationalism anyways (as you mention, and I just skim-read before I posted). The best journalism I find is through a handful of podcasts. To be honest maybe there really isn't that much news worth breaking? Rich people are jerks, consumers get manipulated, some people make art, some people complain about it, some people are pretentious, some people just want to have fun.
To the second point, on Steam allowing Game Developers to pick the reviews for their page:
– Oh no, a Storefront is looking out for the interests of their products, rather than their consumers, who woulda guessed? Is this a new trend worth digging deeper into? As far as I can tell same old, same old.
Hi John, thanks for stopping by and commenting!
I think you've caught out a few of the contradictions and ill-thought out aspects of my post. It was very much a rant (not that this excuses it from illogic). :)
I've read a lot of great journalism in other mediums. Literary sections in broadsheet newspapers, The London Review of Books, the LA Review of Books, even various SF & fantasy publications make no bones about blending entertainment with the personal, the political, and the historic. As for music, there's no shortage of in-depth quality reportage from, say, The Quietus, Noisey, even Drowned In Sound in the past, not to mention the many DIY punk zines I spent my teenage years reading. I can't really comment on film as it's not something I read a great deal of journalism or criticism around.
Having said all that… I'm arguably blurring the lines here between "criticism" and "journalism". This is definitely a case of my personal prejudices and preferences intruding. Regardless, I'm hardly alone in this, and given that we're several decades into living with the web I'd expect those lines to continue to blend into one another. :)
A public declaration of intent around stepping away from games journalism as promotional fodder and towards post-release reportage is, to my mind, a good thing. I'm an irregular Kotaku reader so I can't really say anything more regarding their output. Regardless, I'm still not interested in whether or not a guy playing Destiny hit the level cap before anyone else. This is no more news than what Heidi Klum wore last week, and arguing that publishing stories about banal trivialities is done elsewhere is not going to convince me that it's a good thing.
I'll leave it at that as I'm not sure whether you went back and read the rest of my post, but I will say thanks for commenting and challenging me on this. The most important thing is that conversations are being had. :)